Friday, 20 October 2017

LO2: Social Media Globalisation and Moral Panics

Moral Panic- When the mass media stir something up on something that may have a negative impact on society e.g. saying something is bad for society. Stanley Cohen (1972)
Folk Devil- Demonising one.

How can this be linked to the use of new technologies and society?
Social media leads to grooming, taking photos that may negatively be used, revenge porn.
Cyber-bullying - Bullying behind screens. Trollying online - constant bullying.
Self-Harm
Promting Anorexia
Destroying Careers- People dont see the negative impact of social media.

What media text and technologies have caused a moral panic?
GTA - drugs, prostitutes, steal cars
Facebook, Snapchat, Twitter
Fast and Furious


http://www.spiked-online.com/newsite/article/the_hysteria_over_trolls_is_a_classic_moral_panic/13890

  • This article is present the impact that moral panic is having
'A moral panic occurs, he said, when ‘a condition, episode, person or group of persons become defined as a threat to societal values and interests’. A moral crusade, fuelled by ‘media sensationalism’, is then launched against these allegedly threatening ‘deviants’, he said, until they loom large in the public mind as ‘folk devils’ whose behaviour poses a threat to public safety or moral norms.'

I agree with moral panic through ways in which social media can be negative for you rather than positive.Cyber-bullying /Trolling.

Starter: 20/10/2017

CrowdFunding- Giving/Presenting an idea through social media in order to be funded throguh people getting ivloved.Global vilage where everyone can communicate with each other all over the world fast through media tech.

CrowdSourcing Gaining funding such as equipment for a product throgh fast media tech such as Global vilage.

Friday, 13 October 2017

LO2: Crowdfunding and Crowdsurfing

Crowdfunding and Crowdsurfing


To apply the concept of globilisation to crowdfunding (M).

 CrowdFunding- Giving/Presenting an idea thorugh social media in order to be funded throguh people getting ivloved.Global vilage where everyone can communicate with each other all over the world fast through media tech.

Crowd Sourcing - Gaining funding such as equipment for a product throgh fast media tech such as Global vilage.

Globilaisation- 
Process of International Intergrating arising form the interchange and exchange of products, popular culture. 
Globalisation is also seen as a way in which international boundaries that once excited are broken down by the advent of new technologies.
(Web 2.0 and Social Media).

Globalisation
Fast Food Branch
Mcdonalds
KFC
Bollywood Industry

Through Web 2.0 Interactive Web

- Potential for global audience owning methods of distribution e.g. Internet , VOD.

Global Vilage- The Idea that physical boundaries between countires appear smaller owing to new media tech, World is one big village where everyione can communicate to each other in an instant. Marshall McLuhan (1964)


Kick Starter

-Founded in 2009
- Allow people to be able to gian finance/funding of a product.
Products in need for funding are products such as:
Watches


Crowd Surfing Tools

Needle 
Field Agent
Fidget Engage

What Tools Were Used? (Onlimne, Social Media).


What Funding Was Generated?
Was It Successful?
How was it Advertising?



Vine Video


Assesed Task 1 Social Tv and Second Screeing

Comentator Alka Marwaha (2009) - Watching tv is increasingly being intergrated with social networking, via screens such as the smart tv, smart phones, tablets and laptops. 


http://news.bbc.co.uk/1/hi/programmes/click_online/9640887.stm

Apps want you to check in and share your thoughts on what your watching.
E.g. Disney- Quizes
Zeebox allows you to interact through recent tweets facts etc. - Web 2.0
Miso
GetGlue

Tv show allow audience to be contestants on the show through tablets, phone etc.
Summary 
Know one only watches to interact but second screening.



Friday, 6 October 2017

Glossary

  • Web 2.0-  the second stage of development of the Internet, characterized especially by the change from static web pages to dynamic or user-generated content and the growth of social media.
Website/Internet became interactive 2003-2004
Facebook - 2003
Youtube 2004
  • Wikinomics = Business model of the way the internet has changed economics,buying, marketing and selling products.
  • Tapscott and Williams(2006)- Business made in the way in which the internet has changed economics. Its chanegd Economics, Marketing and Selling.However, has led to prise of prosumer e.g. music. Funded by Crowdfunder and Kickstarter.

  • Prosumer in the music industry- A prosumer is both a consumer and poducer.Make there own music and distibuter. Not professional but ameature
  • UCG- User generator content 
  • Convergence Culture- Culture built on services 

  • Participatory Culture- People/ Ordinary Induviduals take part in things they can consume.
  • Social TV-Where audience members contribute thier thoughts and opinions to others and producers while watching a television program.This is because it is free advertising.
  • Secondary screening - Consume the same content on one screen e.g. tv and twitter.



Exam milestone redo

Milestones Step By Step Plan -  Start date should be summer first week of July to introduce the game through social media such a...